| Question | Answers |
|---|---|
| “How might we”-questions are valuable because they: | Link insights to possible solutions. |
| “Sketching is not about drawing. Rather, it is about design”. What does this mean? | Sketching is a process for generating and developing ideas. |
| A certain kind of error that the users make are called slips. What kind of error is a slip? | Errors that you make by accident or due to lack of concentration. |
| A consent form is: | A document where the participant provides permission for how they will participate in the study and how they want their data to be used. |
| A definition of Direct manipulation interfaces is: | Continuous representation of objects. Physical actions instead of complex syntax. Fast, simple, visible operations where it is always possible to undo your last action. |
| A formative evaluation is: | Done in different times during the development of a system in order to guide the further development. |
| A golden rule in brainstorming is that: | You should defer judgment. Quantity is better than quality. |
| A high-fidelity prototype is most useful for: | Testing functionality of a product and selling the design to others. |
| A low-fidelity prototype is: | A quick way to check the functionality and interaction of an idea. |
| A method to support decision making, communication and creative thinking is called: | Six thinking hats. The six hats are: White Hat (facts and information), Red Hat (emotions and feelings), Black Hat (critical and cautious thinking), Yellow Hat (positive thinking), Green Hat (creative thinking), and Blue Hat (control and organization). |
| A prototype is: | A way for stakeholders to interact with a design, and tests its suitability for their needs. |
| A requirement is: | A statement of what a product or systems should do or how it will do it. Functional Requirements describe what a system should do. |
| A structured ideation process starts with: | Making sense of your data. |
| A summative evaluation is: | Done at the end of a development cycle in order to verify that it fulfills the goals. |
| A widget is: | A standardized display representation of a control. |
| Accessibility can be achieved in two ways: | Inclusive design of technology and design of assistive technology. |
| Accessibility refers to: | The extent to which all users can use a product. Including people with less than average abilities. |
| According to D. Norman, Constraints should be used: | To guide the users and stop them from making mistakes. |
| Adopting a user-centred approach means that: | The real users and their goals, not just technology, are the driving force behind product development. |
| Advantages of crowdsourcing in usability evaluation are: | Flexibility, inexpensive and quick. |
| An information sheet is: | A document describing the purpose of the interview, the participant's right to withdraw, and how data will be used after the study. |
| An interview has many differences from a conversation. An interview has which of the following set of qualities: | A definite purpose; planned and organised; a premium placed on making meanings explicit; the interviewer is responsible for the topics. |
| An interview schedule is: | A structured set of questions that guide the interviewer. |
| Brainstorming should be done: | By designers and stakeholders/users together. |
| Checkboxes are for situations where: | The choices are not mutually exclusive. |
| Command line interfaces are good for: | Experienced user that need to be efficient and quick. |
| Common test metrics are: | Number of successful task completions, number of critical errors made, and time on task. |
| Consistency refers to: | Designing interfaces to have similar operations and use similar elements for achieving similar tasks. |
| Controlled lab-based evaluation studies are good at: | Revealing usability problems. |
| Dan Saffer has described “micro-interactions” as: | Moments of interactions at the interface – despite being small – can have a big impact on the user experience. |
| Developing rapport is important for conducting an interview. Rapport can be built by: | Developing trust and mutual respect. |
| During an interview, an interviewee starts to talk off-topic. The interviewer should: | Try to keep the interview on topic, but also follow relevant threads of conversation. |
| Ecological validity is: | A special kind of validity that concerns how the environment in which an evaluation is done influences or even distorts the results. |
| Effectiveness is a usability goal referring to: | How good a product is at doing what it is supposed to do. |
| Efficiency refers to: | The way a product supports users in carrying out their task. |
| Empirical measurement regards: | Identifying specific goals up front that the product can be empirically evaluated against. |
| Expectation management is: | The process of making sure that the users' expectations of the new product are realistic. |
| Field based evaluation studies are good at: | Demonstrating how people use technology in their intended setting. |
| Finding common problems users might have is best done by: | Identifying themes, such as analyzing data, feedback, or observations to recognize recurring patterns or issues. |
| Forcing functions are needed when: | The user must perform a response to the system, before it is possible for the user to continue with the current task/function in the system. |
| Form fill interfaces are best used when: | When structured information is required. |
| Human Computer Interaction (HCI) has traditionally mostly been concerned with: | Usability. |
| Identifying users: | Is not always a straightforward activity. |
| In a heuristic evaluation: | A group of usability experts review a user interface according to a small set of principles. |
| In a semi-structured interview, the questions should be: | Open-ended. |
| In comparison to a low-fidelty prototype, a high-fidelity prototype is: | Closer to the final product. They are useful for testing the actual functionality, visual design, and overall user experience at a level that closely simulates the final product. |
| In Nielsens set of heuristics, the rule “aesthetic and minimalist design” states that: | Dialogs should not contain information that is irrelevant or rarely needed. |
| In Nielsens set of heuristics, the rule “flexibility and efficiency of use” states that: | Provide accelerators for the more proficient users. |
| In Nielsens set of heuristics, the rule “match between system and the real world” states that: | The system should speak the users' language, |
| In Nielsens set of heuristics, the rule “recognition rather than recall” states that: | Minimize the user's memory load by making objects, actions and options visible. |
| In Nielsens set of heuristics, the rule “user control and freedom” states that: | You should provide the user with clearly marked emergency exits to leave the unwanted states. |
| In Nielsens set of heuristics, the rule “visibility and system status” states that: | The system should always keep the user informed about what is going on. |
| In order to come up with a good idea you should (according to Linus Pauling): | Get lots of ideas. |
| In six thinking hats each hat represents: | A mode of thinking. |
| Inspection methods for usability evaluation are primarily used because: | They are relatively cheap and quick. |
| Interaction design is ideally carried out by: | Multidisciplinary teams. |
| Involving users in development is important because: | It's the best way to ensure that the end product is usable. |
| Iterative design is a good approach due to: | No matter how good the designers are, ideas will need to be revised, likely several times. |
| Learnability refers to: | How easy a system is to learn to use. |
| Memorability refers to: | How easy a product is to remember how to use, once learned. |
| One central component of usability testing is: | Collecting data about users' performance on predefined tasks. |
| Paper prototyping involves: | Using pen and paper designs to simulate user interaction and flow. |
| Participants have the right to withdraw from an interview study. When can they do so? | Whenever they feel like it. |
| Participatory design is: | An overarching design philosophy that places the users as central actors in creating activities. |
| Radio buttons are for situations where: | The choices are mutually exclusive. |
| Reasons for using an inspection method instead of usability testing are: | The users are not available and you are short on time. |
| Reliability is: | How well a method produces the same result on separate occasions. |
| Requirements are useful for developers because: | They specify what is needed and how to know if it has been delivered but allow for freedom in how they are implemented. |
| Requirements should be: | Clear, unambiquous, specific and measurable. |
| Requirements work best when they consider: | The needs of all stakeholders. |
| Safety is a usability goal regarding: | Protecting the users from dangerous conditions and undesirable situations. |
| Sketching can help to: | Produce, refine and communicate ideas. |
| Sketching is a useful part of the design process. When should it be used? | Early and often. The most important part of learning to sketch is practice. |
| Stakeholders are: | The individuals or groups that can influence or be influenced by the success or failure of a project. |
| The cognitive walkthrough mainly evaluates a product's: | Learnability. |
| The design principle Visibility is describing: | The importance of having information visible at all (or at least the right) times. |
| The double diamond of design consists of these four phases: | Discover, Define, Develop, Deliver. |
| The fact that objects are represented as graphics means: | That people can recognize what they want rather than having to recall some command from memory. |
| The findings from usability testing are often summarized in a: | Usability specification. |
| The following is a definition of Feedback: | The user gets information about which action has taken place and what effect on the system the action had. |
| The main advantages of low-fidelity prototyping are: | Quick, cheap and easy to fail and recover. |
| The make-up of contextual menus: | Varies according to the situation. |
| The problem with starting out by designing the physical interface and what kind of technology to use is: | Potential users and their context can be misunderstood. |
| The storage of data collected during an interview is subject to which one of these laws or regulations: | EU General Data Protection Regulation. |
| The two most important design issues for icons are: | Legibility and interpretation. |
| Usability testing refers to: | Evaluating a product or service by testing it with representative users. |
| User characteristics describe: | Expected characteristics of the user group. |
| User Experience (UX) deals mostly with: | Pragmatic and hedonic aspects of use. |
| User experience goals can be articulated as: | A range of emotions and felt experiences. |
| Using the “think aloud” technique is good for: | Understanding how the users are reasoning. It involves asking users to verbalize their thoughts and feelings as they interact with a product or perform tasks. |
| Utility refers to the extent to which a product provides: | The right kind of functionality. |
| We, as designers, need to learn more about and understand our users because: | It can reveal incorrect (stereotypical) assumptions that we have about them. |
| What is Affordance describing? | The way an object look shows you how to manipulate it. |
| What is interaction design? | Designing interactive products to support the way people communicate and interact in their everyday and working lives. |
| What is Mapping? | The relationship between a control and the object that is being controlled. |
| What is the assumption behind using Icons? | They are easier to learn and remember, especially for no-expert users. |
| What is the main drawback of conducting a controlled lab test for evaluating an interactive system? | The lab environment is usually very different from real usage. |
| When a product is being designed with a user centered design process the designers have considered: | Who is going to use the system, how they are to use it, where they are using it and during what activity. |
| When conducting an interview, the first thing you should do is: | Inform the participant about the purpose of the interview and get consent for how you will store and use their data. |
| When interviewing people about their technology usage, there is often a slight mismatch with e.g. recorded or logged data of their interactions. Why is that? | People are not always fully aware of what they do. |
| When performing a usability test we are often looking for: | Number of errors done during a task or the time to complete a task. |
| When planning a usability test these are key issues to consider: | The scope (what part you are testing), the purpose, and the tasks the users are to perform. |
| When should an interview be transcribed? | Whenever it suits the purpose of the analysis to do so. |
| When sketching, the following qualities are important: | It helps the designer to think about and/or discuss their ideas. |
| When we describe a system/product as usable we mean that: | It is generally easy to learn, effective to use and provide an enjoyable user experience. |
| When you apply design principles: | You have to deal with trade-offs and make judgement calls often. |
| Which of these is a common prioritization method for requirements: | MoSCow – M: Must-haves (critical and non-negotiable requirements), S: Should-haves (important but not crucial), C: Could-haves (nice to have, but not essential), W: Won't-haves (requirements that won't be implemented in the current project but might be considered in the future) |
| Which of these is a correct description of the Gulf of evaluation? | The distance between the physical presentation of the system state and the expectation of the user. |
| Which of these is a correct description of the Gulf of execution? | The difference between the user's formulation of the actions to reach the goal and the actions allowed by the system. |
| Which of these is a useful fit criterion for usability: | A fit criterion is the measure of whether a requirement has been fulfilled. One month's use of the product shall result in a total error rate of less than 1 percent. |
| Which of these is NOT a reason to conduct an interview: | Proving a hypothesis. |
| Which one of these is a common type of low-fidelity prototype technique: | Storyboarding. It creates a series of sketches that represent different steps in a user interaction. It is a visual representation of how users would navigate through a system. |
| Why are requirements useful in the development process? | Reduce costs and time in development, reduce confusion in communication, and provide good testing criteria for the final product. |
| Why do we evaluate our designs usability? | We need to verify that our users understand how to use our product. |
| WIMP (Windows, Icons, Menus, Pointing device) is regarded as: | The original Graphical User Interface. |
| Wizard of Oz is a low-fidelity prototyping technique. It involves: | A person simulating the response of a design or software systems to end-user interaction. This allows designers to test the user interface and gather feedback on how users interact with the system without actually building a fully functional version. |
Bokstavsordnad tabell över quiz-frågor och svar, framställd för quiztentan i DH1623 MDI 2025.
Avsedd användning: Vid quiztentan, välj en isolerad dator att skriva vid där ingen ser bakifrån, och öppna sedan denna webbsida i en ny flik bredvid Canvas. Sidan visas som "Ny flik" (justera i Inspect Element om detta inte duger). Sök sedan frågor i tabellen med Ctrl+F, och läs av svaren.
Egentligen behövs inte denna tabell eftersom quizfrågorna är löjligt lätta (lika lätta som frågorna på OLI Torus som lärarna AI-genererade). Patric Dahlqvist och hans metoder för att undervisa, bedöma och betygsätta studenter är dock fullständigt befängda, och eftersom jag inte står för sådant jävlas jag därför med kursen så mycket jag kan, därav det här fusket. Kursen förtjänar inte min ärlighet.
Frågor och svar är inhämtade från detta Studocu-dokument. Hittad med en citatsökning på exempelfrågan Patric lade upp på Canvas. Vet ej vem som gjorde det dokumentet men den personen är extremt sexig.
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